Erfahrbares Programmieren durch den zielgerichten Einsatz von Flugdrohnen im Informatikunterricht

Authors

  • Raphael Zender Institut für Informatik, Universität Potsdam
  • Alrik Dittrich Institut für Informatik, Universität Potsdam
  • Julius Höfler Institut für Informatik, Universität Potsdam
  • Ulrike Lucke Institut für Informatik, Universität Potsdam

Keywords:

Drohne, Programmierunterricht, Quadrocopter, Scratch, e-learning

Abstract

Today, teaching on fundamental programming skills is one of the essential IT-related topics in schools. This trend is brought forward by simple development environments like Scratch. Those abstract from detailed programming concepts in terms of graphical building blocks. Exotic runtime platforms like robots further increase the attractiveness. The solution “ScratchDrone” provides quadrocopters as an innovative new platform to run Scratch programs. The modular system architecture of ScratchDrone allows children to program on multiple layers of abstraction depending on their individual learning progress. The combination of a multi-layer didactical model, the movement in 3D space, as well as the natural human fascination for flying results in a high learning motivation for young programmers.

Published

2015-05-06

Issue

Section

Articles

URN