Die Entwicklung einer Augmented Reality Anwendung durch Lernende im Informatikunterricht: Didaktisches Design und Lessons Learned

Authors

  • Josef Buchner Institut ICT & Medien, Pädagogische Hochschule St.Gallen
  • Marc Lachmann Gymnasium in den Filder Benden

Keywords:

Augmented Reality, Computer Science Education, Design-based Learning, Designbasiertes Lernen, Digital Education, Informatikunterricht, computer science education, digitale Bildung, e-learning

Abstract

Previous research and practice efforts on the use of Augmented Reality (AR) in schools have focused on learning with AR. However, to enable students to become active participants in an increasingly digital world, it is necessary to provide opportunities to learn about this technology. This project report addresses this issue and presents a learning design that focuses on learning about AR in computer science classrooms. The core element of the learning design is the conceptualization and development of AR-based solutions to real-world problems. In this project, students developed an AR application that visualizes safety instructions in the school's makerspace. The application was implemented using Vuforia Studio software. There are some challenges in implementing such an AR project, which are summarized as lessons learned. For example, teachers should allow enough time (12 weeks) for the design process and anticipate authentic problems. If students already have experience with AR or programming, the learning design presented can be adapted to the respective learning group. Overall, the project report makes an important contribution to learning about AR technology. The tested, research-based learning design serves as a template for other teachers who want to implement their own AR development projects.

Published

2023-05-11

Issue

Section

Project reports

URN